AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Malta: Q1 2022 Performance
An overview of the performance of the top 5 boxing games on iOS in Malta during Q1 2022, including trends in weekly revenue and downloads.
During the first quarter of 2022, the top five boxing games on iOS in Malta demonstrated varied performance in terms of weekly revenue and downloads. Here is a detailed look at each game's performance based on data from Sensor Tower.
Real Boxing: KO Fight Club from Vivid Games S.A. saw its weekly revenue fluctuate throughout the quarter. It began with approximately $36 in the last week of December and experienced minor variations, peaking at around $40 in the final week of February. Downloads were minimal, with only a few sporadic downloads in the last weeks of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE had a relatively stable revenue trend. Starting at $29 in the last week of December, it saw a slight dip but recovered to $39 by the end of February. Downloads were inconsistent, with minor peaks of 3-4 downloads in some weeks and none in others.
Real Boxing 2, another title from Vivid Games S.A., showed a significant increase in revenue towards the end of March, jumping to $84 in the week of March 21. Earlier in the quarter, its revenue hovered between $16 and $34. Downloads were low, with a notable peak of 30 in the last week of December and mostly single-digit figures thereafter.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. maintained steady weekly revenue, ranging from $22 to $29 throughout Q1. However, there were no notable download figures during this period.
Finally, WWE Mayhem from Reliance Games had its weekly revenue oscillate between $12 and $24, peaking in the week of March 7. Downloads showed some activity with peaks of 12 in the last week of January and 13 in mid-March.
For more detailed insights and data, visit Sensor Tower.